0004 //. mat_trilinear 0. ReplyDownload SEOwned TF2 [1. // anyway, so if you play competitive TF2, this won't help you. If I set mat_phong to 1, it goes silver/muddy gold. mat_phong 0 Fix Pack - A Mod for Team Fortress 2. mat_specular 1 mat_phong 0 mat_bumpmap 1 cl_showfps 1 fps_max 150 // Low cap to avoid overheating issues in laptops cl_smooth 0 //tiny fps gain from non-smoothed movement rate 50000 net_splitrate 1 // Do not split multiple packets for bad PCs that cannot handle the extra load mat_antialias 0 //Might cause a bug with mumble overlayKlick dann auf Team Fortress 2 mit der rechten Maustaste 3. mat_use_compressed_hdr_textures "1. 0 coins. Originally posted by 「 VOICE_ENABLE 0 」: it depends entirely on your cpu, i prefer mat_phong 0 for the looks. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007… 6. Wait for it to finish, the viewport will go white. I've noticed it tries writing to the "C:Program Files (x86)SteamsteamappscommonTeam Fortress 2 fmaterialsrcmapsmapname" folder, but it seems to be left empty. TF2 Low-Spec Config Custom. 97. A: Go into the console and put in "mat_specular 0" without the quotes. Just to make this clear, it is ALL DISPLACEMENTS in the map, not specific displacements failing to render. The same goes for the modules. ago. Skip to content. try mat_specular 1. This issue started occurring after mesa 20. It’s an issue of Lightmap being with an odd value. GhastlyGhostJr Apr 11, 2022 @ 12:13pm. Submit mat_specular 0 and later. because this is map is so damn good that you somehow managed to make one of the worst maps in TF2 into a truly incredible one! Really wish there was a server running this. Fight wave after wave of Gray Mann's robot army in this brand new map, inspired by the invasion of Normandy on D-Day June 6th, 1944. If you have a config, you can either set "mat_specular 1" which gives some cosmetics a wered fire effect which actually looks really bad, or you can have "mat_specular 0" which removes the shine from australiums and, more importantly, makes Uber charges look terrible. Use the 'Create Server' feature and load your map. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. #5. com] FAQ For common issues: Anyway, I think the commands you are looking for are "mat_phong 0" and "mat_specular 0". com] FAQ For common. Sports. tf's [(better) Idle. Happy new year you all! Hello There. //Step 2. cfg". 1). get a performance config and then manually raise the settings you want to keep high. . I just tried it out and my Aussie weapons don't shine, but they're not completely gold they still have the original skins. ) PSA: The acronym PSA stands for Public Service Announcement, not Petty Subjective Assertion, as it would appear that many posters. team fortress 2/tf/cfg/pro. gg] Popular Discussions View All (2)Also try mat_specular 0 for even more of a performance boost as well as (IMO) an aesthetic improvement. mat_specular 1 will enable it again when you're in a map that was made PROPERLY. Fixed an issue with the Select Style and Adjust Unusual dialogs not displaying properly in the loadout panel at. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. If you see purple textures you must type mat_specular 0 in the console. texture mat_postprocess_x 8 // Improves post-processing effects mat_postprocess_y 8 // Improves post-processing effects mat_reducefillrate 0 // Disables fillrate reductions mat_parallaxmap 1 // Enables parallax mapping mat_specular 1 //. It should be, I have the most shittiest graphics for TF2, and I'm still playing on 95. cfg' remember that it is . mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. Or try making a gfx. 0. Exceptional aim with most weapons (hitting most pipes, shotgun bursts, scout meatshots etc) 674. The update will be applied automatically when you restart Team Fortress 2. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. No its not cheating,and its vac ban. Premium Powerups Explore Gaming. Also include is a custom one with custom posters made by my Discord server. Description. Put in in the release parameters this. mat_specular "0" // Set to 0 if you use mat_dxlevel 81, or else black briefcases in ctf_* maps, fix 404'd --specular highlighting. I use config cause of my poor laptop. 7400] is out now on all platforms: Android, iOS and Steam (PC/Mac). org launches tf2pickup. #14. . One has to use the mat_specular variable instead, suffering from the delay caused by doing it for real. ago. Unfortunately I don't know how to undo this? Important detail. g_ragdoll_lvfadespeed 0. Dann auf Eigenschaften und dort auf Start-Option festlegen. ago. 5. I already change all my graphics settings from max to low. Femscout Renovation v3. S 2. #footer_privacy_policy | #footer. mat_hdr_level "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. Open menu Open navigation Go to Reddit Home. Below is a screenshot with "mat_specular 0" and the other two unchanged: mat_specular 0 // Controls specularity. This is a really good and simple way to get it and boost your performance: Lighting is done on the GPU, but TF2 is typically CPU bound from what I heared. If you genuinely put in an effort to have someone do that and they don’t I can buy an australium force a nature and drop it for you. SuperfireGmod on DeviantArt. Q: I can't find it! A: the mod can be found under addons with the name "tf2 hex: blarp" Q: Why's it called that? A: Cause I the current title was too long for the workshopper, so once uploaded I renamed it to that. It's also likely that you'd need EP1 or EP2 for that texture but whatever. Features: HUD streak counter! (can be toggled off). (dfrg. The first and original "abandoned" map - Turbine! it still stays true to the original layout to ctf_turbine, but has vastly different designs. mat_phong is a convar, all you need to do is put mat_phong 0 in your fps config, you can put it directly in the console for comparison, though it takes a while to remove all phongs from the map. 2. This is especially true for servers: . posted about 4 years ago. This makes ubercharges signifigantly. org launches tf2pickup. mat_specular 0 mat_trilinear 0 mat_viewportscale 0. mat_specular "0" // Set to 0 if you use mat_dxlevel 81, or else black briefcases in ctf_* maps, fix 404'd --specular highlighting. Those are the maps (not all) from Smissmas 2022 update from TF2. (Fixes Australium Weapons looking like they're made of solid gold when used with mat_phong 0. To make an autoexec. Commands: mat_bumpmap 0/1; mat_specular 0/1; AINET Subscribe. After nine years in development, hopefully it was worth the wait. 0 gives you more frames than 1; 0 increases your frames compared to 1, and 1 decreases compared to 0. Edit: You can also use words, but it'll set mat_phong to 0. mat_specular 0 //disables reflections (sounds bad, but it definitely isn't as bad as it sounds) r_worldlightmin . 1 mat_bumpmap 0 mat_clipz 0 mat_filterlightmaps 0 mat_filtertextures 0 mat_mipmaptextures 0 mat_softwarelighting 1 mat_specular 0 mat_picmip 2 mat_parallaxmap 0 //r commands r_fastzreject -1 r_threaded_particles 1. 0:-First Release. You can read more about it here or here [en. Open the console (by clicking "Windows" > "Console" in Source FilmMaker), then type in "Mat_Specular 0", hit enter, then "BuildCubeMaps". Collection for pyro related Gmod stuff. Submit mat_specular 0 and later buildcubemaps in SFM's console. 76 fps (10. org launches tf2pickup. Showing 1 - 5 of 5 comments. 0 pixel shaders and lower, Source computes diffuse illumination from up to two local light sources, either per pixel or per vertex. I know some people that turn off Phong and it. -I connect to my favorite idle server cause it's less CPU intensive. i ♥♥♥♥♥♥♥ got frozze when i typed MAT_SPECULAR 0 #3. #7. type buildcubemaps in console 4. "2" // resolutions of textures low memory mat_reducefillrate "1" // when the game is in DXLevel 8. If you aren't in DX8 try that, it might help. I've been having trouble with buildcubemaps as well. Note: some props and items will "look weird" with these two settings. I would join a trade server and ask someone to drop it for you so you could test it out. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. So I have a australium rocket launcher and I use mat_phong 0. If the cameraman hammer is white, then write mat_specular 0 to the console - Upgraded Titan Cameraman - TV Woman - Skibidi Collector - Flashlight Mecha BOSS - Flashlightman (small and big)If you're asking a question make sure to set the thread type to be a question!Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. BALKAN POWERHOUSE 0 ETF2L 6v6 Summer 2023 Low. mat_phong 0 works both on dx8 and dx9, not sure about mat_specular. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Nukey May 20, 2013 @ 7:44am. But. m_rawinput 1 // Turn on raw mouse input. Wait till this guy finds out about tf2 removing 0 lerpTrying and failing to make australiums look normal, pls help. Try command mat_phong 0 in the console, if that doesn't do it maybe try mat_specular 0 or mat_bumpmap 0 Reply _J-Dot Demoman • Additional comment actions. Includes: koth_suijin. r/Progressbar95. mat_specular 0/1. Team Fortress 2 FPS Increase. 301. I think its funny that you're trying to get rid of it, thou, i wish i'd have it in my game : (. mastercoms. a guide with screenshots of what mat_specular, mat_phong, and mat_bumpmap look like in various configurations ReplyCommunity News tf2pickup. Your map should now have cubemaps. It's another convar that works similarly to mat_phong. UPDATE (08/23/22): Only added a small note to say thank you to all of you! UPDATE (04/05/20): Updated the FAQ AS WELL AS getting rid of all the purple checkerboards! Enjoy. Mar 6th, 2020. Putting those 2 commands together makes gold look like wood. However once I build my cubemaps and reload the map they render normally. Create autoexec. For those of you who do not know what a specular map or a bump map is, I shall try to explain. People liked the highlights on the weapons, this command removes them. Team Fortress 2 > General Discussions > Topic Details. mat_specular 0 buildcubemaps changlevel %mapname% mat_specular 1 buildcubemaps changlevel %mapname% sv_cheats 1 mat_reloadallmaterials changlevel %mapname%@hahagoni posted at #2213 on 2017-03-24T14:40:31 :. also don't forget read_the_♥♥♥♥ing_date 1In the console, enter. Steam Community: Team Fortress 2. mat_phong 0 & mat_specular 0. Garry's Mod > General Discussion > Topic Details. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. mat_specular 0 // Controls specularity. Mp_decals 128. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more. cl_ragdoll_forcefade 1. cfg","path. 022000. I had problems porting Rumford, I'll try to fix it when I come back. alias "Audio2" "echo snd_mixahead 0. I've tried debugging the issue extracting the vtx from the bsp and they're all black on every face. Dead of Night (Dark) with Orange paint. Team Fortress 2. Garry's Mod > Manage > Browse Local Files Open the new autoexec file you made in Notepad. I've been using pakrat to open the newly compiled maps, and delete all the black cubemap textures, which allows the buildcubemaps command to actually generate and store new ones, but even with HDR disabled. ive found if you have mat_specular 1 ( cubemaps on ) whilst building cubemaps it wont save them into the bsp so before doing buildcubemaps set mat_specular 0 then build. GitHub Gist: instantly share code, notes, and snippets. cfg. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game. Setting this to 1 on dx8 will. Description. Accessed from Material tool, materials included (previews are. cl_ragdoll_physics_enable 0. Used -default to compare, which led me to the cause. Changing it from 1 to 0 however did not change my video setting this time. Per page: 15 30 50. Does anyone know the reason why this happens or can help? If so please leave a comment below. You could also try no phong/no rimlight mods. Reply DJPengwin. quote • multi-quote • link. its a command in-game normally. People liked the highlights on the weapons, this command removes them. in_usekeyboardsampletime 0 //mat_clipz 1 // FX card users should set this to 0 -Comanglia mat_forcehardwaresync 0. 1, some weird stuff happens with lighting. Thankfully, mat_phong 1 doesn't help. Are you sure this will help? i have a bad computer. Of course, that doesn't mean you can't play on it with your friends!Team Fortress 2. mat_specular 0 - makes shiny things not shine. After the map has rebuilt the cubemaps, type mat_specular 0 again in console. Add a Comment. Remove any custom content you have in custom folder. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I packed all the textures inside every map but you need to manually update your SFM in order to fill the rest of textures those maps need, there are a bunch of tutorials on YT about how to manually update. cfg" without the quotes. 0 coins. If it looks rusty, that means you have Mat_specular 0. Uninstall TF2 and download. I just tried it out and my Aussie weapons don't shine, but they're not completely gold they. 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. On newer graphics chips with longer pixel shaders, Source includes specular contributions with Fresnel terms as well as more custom effects. Set r_rootlod 0 to get back the higher-detail "lod 0" models at close range. . After that you add a launch option called "exec autoexec" or "exec autoexec. bug siins Sep 15, 2016 @ 10:43am. cl_phys_props_max "0" // Sets the maximum amount of clientside props your client can have at once. Then you can exit the game and upload your map. cfg [ENG], if you think we. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. mat_fastspecular 1 // Fast specularity. [TF2] Texture problem in my map. it will most likely make the game seem as if it's crashing but this is normal unless it goes on for over a minute. Date Posted: Apr 11, 2022 @ 11:56am. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"launch-scripts","path":"launch-scripts","contentType":"directory"},{"name":"tr_walkway. We got posters now! These lovely poster models are custom made to have both physics and bodygroups. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. org], if you are interested. Reply replytrash Aug 16, 2019 @ 12:53pm. Kinda weird how both the TF2 wiki and the Valve developer wiki for TF2's console commands have no mention of this though. If you do not have overrides folder, create one. TAKE THAT! blink_duration 0 //How many seconds an eye blink will last. Go to the Config folder. Unlike in TF2, you don't have to build cubemaps 'for both LDR & HDR', nor set mat_specular back to "1" as it will be changed automatically after the restart. Working doors, default 'E'. Low End PC: Use 'Medium' or 'Low'. I want to know how much fps would decrease if I change my config mat_specular and bumpmap. Toaster FPS autoexec. ago. 4K views 6 years ago. Coins. The mat_phong setting enables or disables Phong shading. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. 0. I can set mat_phong to 69 but nothing will change unless I had it on 0 before. KONAN Sep 22, 2017 @ 8:12am. . You may see a small FPS gainConfigs. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. cfg" file. In worst scenario: 1. • 2 yr. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007… Hi, I have had problems with the sprays in tf2 but in a post I found the solution. 0 coins. . Improves the bots from MVM in many ways! -Adds bodygroups to the bots, just like the human players have. In third person Reply scpinvaderzimnerd • Additional comment actions. {"payload":{"allShortcutsEnabled":false,"fileTree":{"cfg":{"items":[{"name":"aliases. All Discussions. It's not a launch option. By default, TF2 will boot on mat_phong 1. quote • multi-quote • link. Disable Steam Cloud for TF2. cl_phys_timescale 0. Wouldn't recommend messing with anything here besides autoreload (set it to 0 for autoreload off) m_yaw 0. Run your system defragger. Aug 15, 2015 @ 1:41pm ALL OF THE TEXURE IS MISSING AND REPLACED WITH PUPRPLE AND BLACK:. cfg","path":"config/mastercomfig/cfg/comfig/comfig. (mat_specular 1 in console). You could also take a look at the modules cfg and see if you can set the transparent viewmodel option to none. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. 0 . Open the dev console and type those commands in the order I gave them and you will be all set after the last map change. mat_specular 0. A. Well, for one, you were in the motion editor when you took that pic and that can affect how things look. Hello, ive been out of the TF2 loop for a while (about 8 months) I was wondering if there has been any new advancements in terms of configs that will help crappy computers run the game at high FPS. You can only see thr custom gun mat. Community News tf2pickup. mat_colcorrection_disableentities "1" mat_colorcorrection "0" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_envmapsize "8" mat_envmaptgasize "8" mat_filterlightmaps "0" mat_filtertextures "0" mat_forceaniso "1". I want to know how much fps would decrease if I change my config mat_specular and bumpmap into 1. You'll have to restart SFM afterwards, as the Primary Viewport will become glitched. Of course, this loadout is possible to set up in the game. Load the map; Enter 'mat_specular 0' in the console Enter 'mat_bumpmap 0' in the console Enter 'buildcubemaps' in the console After it has finished taking the pictures, close the map returning to the main menu. mat_specular 0. How to stop reflections in SFM. tried turning down all my video settings even though fps was fine, tried a bunch of console commands i read about and some performance ones i knew like mat_specular 0 and mat_dxlevel 81, verified files. // Occurs due to the transformative property of a bone being asked to setup later on when cl_SetupAllBones is at 0. Contains improved textures for dispenser and sentry as well as numerous props, decals, miscs and weapons. This allows you take off their default hats, hide their feet etc (to equip cosmetics). henke37 opened this issue Dec 23, 2013 · 0 comments Labels. hud_saytext_time 5 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen. . Lobby doors automatically shut after four seconds. try r_rimlights 0 and enable mat_phong 1 it gives a similar effect to mat_phong 0 but keeps the aussies a golden colour. Reply _frequent •. EVGA GTX 570 | Q6600 @ 3. Coins. If you see missing textures in your reflections, that will get captured when you build cubemaps. Mat_phong 0; mat_bumpmap 0; mat_specular 0 #9 < > Showing 1-9 of 9 comments . Join. In my experience it'll give you less fps. 0 compatibility (despite them using a custom VM entity). ORG REUPLOAD. I've seen this with custom tf2 textures not being properly setup to use cubemaps. posted about 10 years ago. Fun Fact: This is what Australiums truly look like with their special effects removed (mat_phong 0 and mat_specular 0). Subscribe. The gold on the non-phong'ed aussies is a specular effect. Posts: 9. I wonder if things will be better in Source 2 after some fans finally finish that fanmade tf2 game but in source 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2013 · 0 comments Open [TF2] mat_fastspecular doesn't work #1602. 39 votes, 18 comments. mat_specular and mat_bumpmap both set to 0. r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 1 nb_shadow_dist 400. cfg didn't contain anything related to it. mat_parallaxmap "0" // Parallaxmapping mat_shadowstate "0" mat_softwarelighting "0" // Uses only software-supported lighting though certain areas will show glitching. 1 for better visuals. Poster for a modern take on the TF2 Mercs. 0 Im keeping this incase someone else has the same problem Last edited by Kr; Mar 18, 2014 @ 1:08pm < > Showing 1-6 of 6 comments . func_break_max_pieces 0 // def. Go to tf2 r/tf2 • by. To solve fillrate problems, reduce the number of expensive materials in the scene by simplifying the materials themselves or reducing their number by removing geometry. use the same gold material as the gold weapon in team fortress 2 Primary Attack:melee,like a normal crowbar. Ass exploder Feb 17, 2016 @ 1:22pm. Because someone will ask, these are the steps I am doing and usually do. In worst scenario: 1. You have r_rootlod 1 in your autoexec, which forces the game to use the lod 1 models at close ranges. but there is a cvar mat_specular_something which disables reflections. The only thing I can think of is r_rimlight, but it's a cheat command. Typing in console mat_specular 0 will disable reflections and thus remove the annoyance. Of course, this loadout is possible to set up in the game. By Green_bannana. ; rotate. Description. Team Fortress 2 Texture Problems! Briefcase without any texture and when it drops became invisible with only the timer on top. 5 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 1 r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_avglight 0GMod Maps. Note: Phong shading for LightmappedGeneric and WorldVertexTransition is only available in CS:GO engine branch. Anyways this helped a lot thank youMat_specular 0 Building_cubemaps 1 Buildcubemaps Mat_specular 1 Reply Acadia. After some google searching I found some commands and I binded them as: bind i "mat_phong 0;mat_specular 0;mat_bumpmap 0;cl_showfps 2;record fix;stop;snd_restart;hud_reloadscheme It went completely fine for the first 2 weeks or so. Setting this to 1 on dx8 will"mat_specular 1" for prop shine "mat_specular 0. If the floor brightness becomes a problem, type 'mat_specular 0' into the console. An update to Team Fortress 2 has been released. If set to 0 materials will not have specular lighting applied to them (which makes things look more shiny) for a performance boost but a slight drop in image quality. Only mat_phong 1 and 0 have any effect. r_rimlight 0 // Disables rimlighting. < >. Visit the tf2 settings page to view more Team Fortress 2 settings like jayhyunpae or visit. I've tried every combination of mat_phong and mat_specular, messed around with dozens of graphics options. Per page: 15 30 50. Props are good as far as I see #4. Then you can exit the game and upload your map. She's fully posable and is a damn fine lady-bot. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. mat_specular 0 mat_wateroverlaysize 8 mp_decals 0 muzzleflash_light 0 props_break_max_pieces 0 props_break_max_pieces_perframe 0 r_3dsky 0 r_PhysPropStaticLighting 0 r_WaterDrawReflection 0Developed by Valve, SFM is a 3D animation software based on the TF2 Source engine. You have to type it in your autoexec file oor goto steam, right click tf2, properties, then set launch options and type +r_rimlight 0 then load tf2. Fast one is to type mat_specular 0 (this can sometimes crash the map, so just retry) or mat_fastspecular 0 in console, which will remove all cubemaps from the map. Turns out it had absolutely nothing to do with anti-aliasing at all: The problem had to do with one setting, and one setting alone: mat_mipmaptextures was set to 0, which caused the strange aliasing like effect. So I've been fixing up and recompiling the old HL2 maps for our HLVR mod, but the cubemaps are really doing my head in : (. She comes with a Red skin, a Blue skin, and two uber skins. "1" # Enable/Disable specularity for performance testing. There are 2 ways to fix this. Quick PSA - remember how mat_phong 0 used to break australiums, turning them into an ugly yellow block? For some reason it stopped doing that. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Because of a bug in VBSP, the skyboxes in Team Fortress 2 can't be used as the default cubemap, and therefore the engine falls back to the missing texture pink checkerboard texture. Try it after mat_phong 0. mat_specular 0 // Controls specularity. However, the non-gold. Add your console command in there. tf2pickup. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. exec. Rules: FAQ: Members List: Search: Register: Login: Raised This Month: $ Target: $400: 0%. Dandy Oct 1, 2016 @ 3:42pm. Crowbaria Feb 23, 2017 @ 5:52pm. cfg","contentType":"file"},{"name":"autoexec. Steam Community: Team Fortress 2. well mat_phong is made redundant in dx level 81, so i recommend you use 81 if you have bad lag. It's not a launch option. The major changes include: Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown. © Valve Corporation. Give me your best Team Fortress 2 pick-up lines and I'll try them on my wife. GitHub Gist: instantly share code, notes, and snippets.